To Keep The Diablo 3 Economic System In A Balance
Actually, there are two main reasons which the economic is more important. That was very easy to get gold in diablo 2, but no where to use. So every player has a lot of golds. I want to change this situation. To design the economic system for the game is to make the money balance in both earning and spending. In order to control the economic, to let the players spend their diablo3 gold, we should to contain these two as the game design.
Otherwise, the way you spend diablo3 gold should be let you have the feeling of that's worth. So we pull into two kinds of differences. In diablo3, players sell the equipment from NPC will get less diablo gold, and the gold that could be picked up will be less too. To buy the equipment is the best way to earn the players' money. There were a lot of ways to earn money from players in diablo 2, but they seldom used. As for the artisan, we can try to develop. We hope that the new system can motivate the players to make money and give them to the artisan more willingness.
The second reason is economic background. So we hope players to spend money rather than make equipments. To us, that's what diablo3 needs. After all, you are intended to beat the big boss, the one that threaten the world rather than to make a much beautiful ring or shoes. That's why. So we thought of artisan. Three different kinds of artisans can play important role when you finish the huge job. The three artisans cannot help you to fight, but they develop the movable trade state in the nearest village.
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